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Federal Defense Union Gallente Federation
24
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Posted - 2013.01.12 14:04:00 -
[1] - Quote
Zarnak Wulf wrote:We aren't going to go completely off of the map. The impending Gallente invasion looks like it might be delayed. The systems that have been lost are the ones that are not 'home systems'. There are also quite a few Minmatar systems that are up there in terms of contested percentage.
As bad as T1 is its nowhere close to the quadruple priced debacle it was prior to Oct 22. If isk is a concern create jump clones around the battlefield. Dedicate one day a week to plexing a backwater system for yourself. At T2 I can pull in 400k a day. T1 should still net you 200k. You have a large selection of systems to plex as well so you wint be interrupted often.
Before october 22 the mechanics were such that every faction could cash out at tier 4 if not tier 5. Now the losing side just sort of stagnates with no hope of parity.
October 22nd had some good things and some bad things.
Good: 1)reduce farming by forcing the npcs to be killed and balancing the rats. 2)nerfing the income to be something close to inline
Bad: 1) Ending cashouts which use to assure no side would have a permant economic advantage. This change removed medium term goals and strategy, changed fw into a big long neverending grind, and made it so its advantageous to join the winning side instead of losing side.
2) giving lp for defensive plexing
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Federal Defense Union Gallente Federation
24
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Posted - 2013.01.12 16:48:00 -
[2] - Quote
Garviel Tarrant wrote:I havn't done any math tbh.
But you get significantly more pr lp
But you're right there is probably some difference
Not enough to whine about though.. HTFU and be better?
you should do the math.
it's foolish to try to take back the space . it's much better to just put an alt on the winning side and cash in on all the work they put in while getting paid a fraction what our alts will get.
or caldari could start a long grind for peanuts and if they succeed we can then put our alts in caldari militia and make more than the fools who ground round the clock to get us there.
if you don't like that then blame the October 22 changes not the people who act rationally in a sandbox game. |

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Federal Defense Union Gallente Federation
24
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Posted - 2013.01.12 19:45:00 -
[3] - Quote
Veshta Yoshida wrote:ALUCARD 1208 wrote:im gallente the winning side but have an amar alt cos ur lps are worth more for the equivelant item in lp store the navy mega sells for no were near a napoc same with the domi to the neddon
simples ur lp is worth more Lets do some look-ups shall we .. http://eve-central.com/ got you covered! Navy Dominix: 270M Navy Armageddon: 300M Navy Megathron: 410M Navy Apocalypse: 500M Why yes you are absolutely right, Amarr LP is indeed worth more .. oh why did I not see that, nothing to worry about at all .. my beautiful teeth gnashed to dust for no reason!! Question: Is <25% price advantage worth getting 200+% less LP to barter with in the first place? Again, the "worth more" is a fairytale. Would you like to try again?
Please don't disabuse him of his market strategies. Players who can't count makes life in eve so much easier for players who can. |

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Federal Defense Union Gallente Federation
24
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Posted - 2013.01.13 01:02:00 -
[4] - Quote
Taoist Dragon wrote:I love it. I can't wait till the minmatar and the gallente own 100% of the WZ. That gives me a whole bucketload of low sec I can fly and pirate and run backwater plex's. I'll make more than enough to fund whatever I want and not worry about losing stuff. The market will bomb for Min/Gal fw items and my amarr one will become like gold. Get on it Min/Gal pilots! And for the 'losers'. Get off your arses and do something about it rather than whine on the forums.  Or just pack up and swap sides if isk grinding is all you do FW for !
there are too few marketable items that are unique to each faction. the losers will know they won't be competitive with any of the shared items and so will always sell the few unique items in their store at and drive the value down.
The inferno cashouts were the way to keep economic parity but ccp threw that good idea out with the bad when they did the change on october 22nd. |

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Federal Defense Union Gallente Federation
24
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Posted - 2013.01.13 17:17:00 -
[5] - Quote
Gunship wrote:Lots of good stuff here, but if we keep to the headline of this post, my simple argument is that regardless of LP value of items in the store the difference between a fraction being at T1 and this in turns means that the other fraction being T3 or higher is simply too big! To Cynthia Nezmor; I played for over 10 hours yesterday, but I was not spinning around a button, its not my kind of fun to sit still for 10-20 minutes and do nothing! Indeed now and then a plex would be taken and I do try and also keep this objective in mind, but that's not the primary focus when you pvp. The incentive to wait an extra 5-10 minutes in a system before moving on is none-existent in a T1, its already very low with just 2-3 people in the plex at T2. We filled 2 pages Saturday killboard so I do think we help with the war effort ("arsed to actually play FW") and I did not have WCS fitted and I did loss a number of ships in the process. So at the odd time I do get a plex, it would be nice to not get minus %50.PS: I've lead fleets and Alliances since 2003 so while an old dog still can learn new tricks please don't start with the insults I really can't be asked to go that low  My concern here is not for those who only do LP in WCS ships, they have an easy life, I could not give a damn. Where it does impact me is that the war is won by this activity more than by fighting. It is also wrong that the side with the fewest pilots are being snowballed not only by the enemy numbers, but in turn punished in there option to earn isk. The in-pact on PVP funding is HUGE! Please ask yourself this: When was the last time you saw a Minmatar fleet of 10 x Fleet Stabbers compared with when you last saw an Amarr fleet of 10 x Navy Omen's? The answer is resent and newer. I rest my case.
The divide between pvp and plexing is *the* biggest problem with fw. It has been the problem since the start and ccp never addressed this.
I can go in a system and after 2 minutes of running the plex I might see the wartargets leave. Then if I want pvp I would be best served by moving on to another system instead of hoping some random wt will wander into my plex over the next 8 minutes. However if I really wanted to plex, I wouldn't even start the plex in a system with wartargets to begin with. I would just have my alts running plexes and basically run away if any wartargets came so that I could start other timers.
TLDR: FW occupancy war is still best done as a pve game. |

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Federal Defense Union Gallente Federation
24
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Posted - 2013.01.14 14:13:00 -
[6] - Quote
March rabbit wrote:ground ctrl wrote: it's foolish to try to take back the space . it's much better to just put an alt on the winning side and cash in on all the work they put in while getting paid a fraction what our alts will get.
just curious: why be part of one militia and put alt into another to make ISK? Wouldn't it be more reasonable to switch parties completely? You don't want to fight for faction. You just want ISK. So join winning side and have fun.
I do want to fight for a faction. But I realize that since october the system is purposely made unbalanced.
You like many others draw a false dichotomy. You assume people either want to fight or they want isk. As if people couldn't want both. Most people want both. The winning side will offer both.
I don't join the enemy with my main for a variety of reasons. And I don't plex for the enemies with my alts because I know people in my mains militia are still doing plexing. So out of respect I don't undo their efforts.
I used to be one of those hold outs telling everyone in the militia to try etc. Then the minmatar farming hordes came back from gallente sapce after we hit tier 4. And after that hans told ccp to remove the few economic balances that existed in inferno, because he thought the winning side was being punished for winning too much. So we had the october 22nd patch. Now its clear even to me that the game is broken.
The losing side can sit and wait for a null sec alliance to bail them out, because after october 22nd that is about the only way one side can turn the tides. |

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Federal Defense Union Gallente Federation
25
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Posted - 2013.01.14 14:16:00 -
[7] - Quote
Zarnak Wulf wrote:I have 3 billion in cash, several billion in ships, and 2.4 million LP. If you are poor in FW you are doing it wrong.
You are rich because you are doing a bunch of plexing and only occassionally get good fights. If you were getting 4-7 decent fights per 2 hours then you would actually have a use for all the income.
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Federal Defense Union Gallente Federation
26
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Posted - 2013.01.14 21:01:00 -
[8] - Quote
Tsobai Hashimoto wrote:ground ctrl wrote:March rabbit wrote:ground ctrl wrote: it's foolish to try to take back the space . it's much better to just put an alt on the winning side and cash in on all the work they put in while getting paid a fraction what our alts will get.
just curious: why be part of one militia and put alt into another to make ISK? Wouldn't it be more reasonable to switch parties completely? You don't want to fight for faction. You just want ISK. So join winning side and have fun. I do want to fight for a faction. But I realize that since october the system is purposely made unbalanced. You like many others draw a false dichotomy. You assume people either want to fight or they want isk. As if people couldn't want both. Most people want both. The winning side will offer both. I don't join the enemy with my main for a variety of reasons. And I don't plex for the enemies with my alts because I know people in my mains militia are still doing plexing. So out of respect I don't undo their efforts. I used to be one of those hold outs telling everyone in the militia to try etc. Then the minmatar farming hordes came back from gallente sapce after we hit tier 4. And after that hans told ccp to remove the few economic balances that existed in inferno, because he thought the winning side was being punished for winning too much. So we had the october 22nd patch. Now its clear even to me that the game is broken. The losing side can sit and wait for a null sec alliance to bail them out, because after october 22nd that is about the only way one side can turn the tides. You must really miss the 450mill isk that the winning side won before the changes to the tier system What are you talking about it is more unfair now?
All sides hit tier 5 in the old system except for amarr. The problem amarr had was the huge huge huge number of minmatar farming alts that would com and plex the hell out of a system the second it was flipped. With the correction to the farming mechanics Amarr could likely hit tier 5. If they couldn't hit tier 5 then a few minor tweaks woudl have done the trick.
But even so there was a smaller gap between tier 4 and tier 5 cashouts in the old system, than the current tier 2 versus tier 4 we now have.
The October 22nd changes made it more lopsided in favor of the winning side in 2 ways. 1) it gave lp for defensive plexing helping the winners solidify their lead 2) the new payout structure encourages people to join the side that currently is at the highest tier. Under the old system joining the side that was currently at tier 5 meant you would have very little to plex, and you would may have to wait until the lower tier did their cashout and your militia worked its way plexed enough systems for a flip. So your fastest payday would likely be to join the side at the lowest tier. |

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Federal Defense Union Gallente Federation
26
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Posted - 2013.01.14 21:04:00 -
[9] - Quote
Tsobai Hashimoto wrote: I fought in FW after inferno once nulli secunda came along....when was Amarr going to cash out? when could they hit T4 without some major force helping them? Minnies sat at T3 at all times making isk equal to T2 is right now (IE right now its easier for anyone to make isk)
No minnies would cashout at tier 5.
Amarr was making headway without Nulli Secunda. They could keep putting pressure on minmatar and force the minmatar to defensive plex for no lp gain while we kept building lp.
Now its dumbed down to make isk but you make less isk. There is less at stake. Pulling off an effective cashout took organization and some strategy. Now its just a forever grind.
Tsobai Hashimoto wrote: Then every month or so for a weekend they would push to T5 and make massive isk sellouts...... making isk hand over fist..... At T4 cashouts I was pulling in 3500-4500 isk per LP easy, at T5 is would be around 10k isk per LP cuz you also cut down the isk cost on the items, a huge boon when looking at your cost, and your cost over non FW LP stores
Yes it needed to be nerfed but the overall structure was much less lopsided than it is now. Those are 2 different issues. The failure to carefully think about what was causing which problems lead to the illconceived change of lp structure we got on october 22nd.
Tsobai Hashimoto wrote: The real issue was that at T1 your milita could zero isk! nothing.....with the LP store prices quadruple, including the few million isk to cash out say, Faction Ammo.....you lost money on most cashouts!!!
No one in their right mind would cash out at tier 1. But we would gain just as much lp as minmatar at tier 1 and if we hit tier 5 then our lp would be just as valuable. Like I said the biggest problem the amarr had was the minmatar farmers. After nulli flipped those systems it was just a matter literally minutes before the minmatar farmers where in those systems farming like crazy and knocking us back to tier 3.
Tsobai Hashimoto wrote: At T2 you were lucky to earn 350-500 isk per LP....lucky! and were limited to items that had very little or no isk payment, cuz doubling that really hit the overall profit
Now at T1, any militia can earn 30-50m isk an hour, before at T1, you made zero off your isk
the new tier system is much much better
Again only a fool would cashout at tier 2 under the old system. To the extent all the militias coudln't hit tier 5 (or at least tier 4) it should have been tweaked. The current system where the winning side is constantly making 2xs as much as the losing side is horrible.
People will usually choose more money instead of less money. As a result one side will jsut continue to get more money and pilots. Generally the side with more money and pilots wins at eve and fw is proving to be no exception.
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Federal Defense Union Gallente Federation
26
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Posted - 2013.01.14 21:50:00 -
[10] - Quote
X Gallentius wrote:ground ctrl wrote: The October 22nd changes made it more lopsided in favor of the winning side in 2 ways. 1) it gave lp for defensive plexing helping the winners solidify their lead 2) the new payout structure encourages people to join the side that currently is at the highest tier. Under the old system joining the side that was currently at tier 5 meant you would have very little to plex, and you would may have to wait until the lower tier did their cashout and your militia worked its way plexed enough systems for a flip. So your fastest payday would likely be to join the side at the lowest tier.
The interesting thing to me right now is that all sides are racking up similar VP numbers - no matter what the Tier level is. This "inconvenient truth" hurts all these arguments on how the Tier system is "evil" and "game breaking". But whatever.
Right except vp is not always awarded when plexes are captured so those numbers are pretty useless. For example I could capture an amarr plex as a gallente at tier 4 or as a minmatar at tier 3. Gallente will pay me more lp but there won't be any vp registered.
The truth is that caldari's only chance of getting out of this funk is for a null sec alliance to decide to bail them out.
The truth is that more people are choosing more money instead of less money.
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Federal Defense Union Gallente Federation
26
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Posted - 2013.01.14 22:00:00 -
[11] - Quote
X Gallentius wrote:Veshta Yoshida wrote:So no, the tier system is indeed not particularly conducive to a healthy and competitive atmosphere. Better than the spiking nonsense, but not by much. But you wouldn't know because you never log in and play the game. Really. Let the people who log in and actually play the game make and defend suggestions about how to change FW. There's not need for you forum whores to continually contaminate every FW thread.
Just because you have your alts out orbiting buttons in empty systems does not prove you have any more insight into how the game should change.
In fact since you are one of the odd birds who actually cares about winning the sov war under this current system, it tends to prove you are out of touch. Most people are just farming there are about 20 people who are like you and really care about trying to win sov under this system.
You Sasawong and Cynthia Nezmor should have a big battle of alts and who ever wins that battle wins faction war. Most people who have done it for as long as you guys realize its just a horrible grind. |

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Federal Defense Union Gallente Federation
26
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Posted - 2013.01.14 22:53:00 -
[12] - Quote
Tsobai Hashimoto wrote:There is almost no gap between T2 and T4 right now...... the price of LPs are so low that when Minnies are at T3 and Amarr is at T2 you make better isk as Amarr, not much, its almost even, about 2-5 mill more per hour
At Minnie T4 and Amarr T2, minnies earn around 15-25m more per hour, yes thats a good chunk of change, but they are winning and need a reward
As Amarr I get 1425 isk per LP on faction Battleships that can move my LPs in massive ammounts quickly....if I take smaller items like Faction Ammo or Datacores its around 1600-1800 isk per LP and still moves quickly
If i take a few select specialty items that dont move well and or need tags I can move a few LP and earn up to 2900 isk per LP (thats the best item I have so far)
Minnies BS sales net you around 900-1100 isk per LP, datacores is in the high 800s to maybe 1000 if your lucky
With the minnies items selling for around 40-60% less per LP the 75% evens out, and at 150% yes they make more isk, but not much, and have 3 times the items to hual and move about.
Look I am not going to give all the best lp store prices but you keep using the lowest amount of lp per hour and saying the difference in isk per hour is not that great. Lets say you run about 7 Level 4 missions and 7 level 3 missions in 2.5 hours. At tier 4 that would be what about 70k lp per level 4 mission and about 18 k per level 3. Thats 490k plus 126 lp, or 616k lp in 2.5 or 246,400 lp per hour. At tier 2 you will be making about 90klp per hour.
With amarr you might get about 1.5k/lp versus 1.1k/lp unless you decide you want to become a trader. (Allot of the items that are good for trade are in both stores so you will get the straigt up nearly 3x increase.) Minmatar are getting about 271 million per hour and amarr are gettign about 135 mill per hour.
Why would a corp deciding to join faction war choose less money?
If an item is temporarilly selling at a very high lp/isk amount it won't take long before it gets out and that market crashes. If you found an item that is selling for 2xs what most are going for then good on you. But its not the norm and it likely won't last. |

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Federal Defense Union Gallente Federation
27
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Posted - 2013.01.14 23:08:00 -
[13] - Quote
chatgris wrote:ground ctrl wrote:Most people who have done it for as long as you guys realize its just a horrible grind. It is *so much better* than it used to be. Rats are balanced for all factions, the amount of pvp I get in plexes is waaay up from the old days. All factions can make money (unlike T1 used to have an INCREASE in the ISK cost for items, making many items cheaper to buy them on the market from high sec bears even if the LP was free). You can make money plexing, in a pvp ship, instead of having to switch between pvp and pve fits. The downtime advantage is a lot less than what it used to be. Is it perfect? No. But it's so so much better than it used to be. And there are more changes in the pipeline (like the timer counting down when the button isn't contested) that will make it even better.
There was an increase in plex fighting before inferno due to the down time plex spawn change.
Then there was a sweet spot about 2 months after inferno when there were tons of fights in plexes. But that sort of died off and stagnated. There was not noticably more fights after the 10/22 date than there was before.
Before the 10/22 date I was able to make about 400 million isk per hour as amarr just by hitting a tier 4 cashout. Now its much less but that is in part due to the deflation of all the lp. The lp I wanted to hold on to waiting for our militia to get its act together for a tier 5 cash out was wasted by ccp changing the rules. I think allot of amarr got screwed by this.
The rats are much better now than ever before I agree.
Station lockouts still suck as bad as they did when inferno hit.
Its still the case that the best way to win the occupancy war is to get alts hiding in plexes and orbitting buttons.
Overall its pretty much the same crap with a few sprinkles thrown on top. |

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Federal Defense Union Gallente Federation
27
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Posted - 2013.01.14 23:12:00 -
[14] - Quote
Mutnin wrote:X Gallentius wrote:Mutnin wrote:X Gallentius wrote: We have found Cearain's alt! If you aren't getting 4-7 good fights every two hours, then that is a "you" problem.
You are very very wrong and I can tell you this from experiencing both side of the war front. Opinions of forum warriors who never log into game don't count. I logged in last night and zero fights were given.. 
In before XG links a random killmail and claims he got that kill within 2.3 seconds of logging in.
People will tell you they get all sorts of fights but when you look at the killboard and the time in between decent fights you see that quality pvp in faction war is not all that frequent. |

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Federal Defense Union Gallente Federation
27
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Posted - 2013.01.15 03:32:00 -
[15] - Quote
chatgris wrote:Mutnin wrote: I must say the system is broken worse now than it's ever been. I do agree with what you said that under the old system you simply couldn't cash out at tier 1, but at least the old system allowed for a sea saw effect and was semi balanced. Yes it was abused, but honestly it's not like the current system isn't abused even more. The farming is simply out of hand under any system that CCP has given us since they added LP to the mix.
If they can't find a way to curb the farming, then they need to remove the farmers from the Sov War and send them back to missions by removing LP's from plexing. The current system is the worst I've seen since I've been in FW and Sov War dictated by farmer alts is absurd.
They did curb the farming with this patch - caldari were hitting 70k VP/day, even broke 100 VP/day in the previous iteration. Now we're seeing it top out around 20k vp/day if things are really active. The sea saw affect isn't there, but honestly, I don't think it was that strong. The only reason we had a see-saw is because of the diagonal militias being powerful. If both gal/min or cal/amarr had gained the upper hand, then I think that the winning militias would have just had their dread alts to pop their own bunkers (I know the gals and minnies were working on a few)..
The seesaw effect was strong. Because there were balances in place to cause it. No lp for defensive plexing. None. There is no way one side could remain dominant for too long with that. Also the incentive was to join the side that was at the low tier so you could cash in when they got enough systems vulnerable to flip. The october changes ruined these subtle balance mechanics.
chatgris wrote: Amarr only got their cash out because of Nulli.
Thats not true. Nulli increased the pace a bit but then they threw in the towel early.
Amarr took a while to get their act together for several reasons. There were people like Cyntia Nezmor telling everyone to try to defensive plex systems when it was just feeding minmifarm. Plus we got hit the hardest of all the factions from the station lockouts. We immediately lost about half of our old guard. At the same time we had allot of new corps who had plenty to learn when it comes to faction war beside the finer points of occupancy strategy. So yes it took a while to get things sorted. But we were starting to get our **** together.
I think Amarr would be able to hit tier 5 if the anti farming measures were taken earlier - even without nulli.
But even if we couldn't ccp could have easilly tweaked the old system to make it so we could. How to tweak it would depend on what phase of the cashout we were having trouble with. For example if we couldn't get enough systems vulnerable they could have reduced the vp for defensive plexing. If we couldn't flip enough systems before the minmatar started capturing systems again they could have made it so plexes wouldn't start spawn until a certain amount of time passed from the last flip of the system.
Instead ccp removed the few balances in the system and turned plexing into a neverending grind.
chatgris wrote: Gallente only got their cash out because the minmatar came over.
The minmatar and caldari farmers were just too strong otherwise.
TL;DR the farming was greatly reduced from the previous iteration to this one..
that is my point. You and several others are conflating the anti farming measures with the change in the tier system. The tier system changes did nothing but remove balance and add momentum to the winning side. There were no other balancing measures added to replace them other than a general nerf.
The anti farming measures were good. If they were taken with the old tier system the game would be much better than it is now. |

ground ctrl
Federal Defense Union Gallente Federation
27
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Posted - 2013.01.15 03:58:00 -
[16] - Quote
chatgris wrote:ground ctrl wrote:
In before XG links a random killmail and claims he got that kill within 2.3 seconds of logging in.
People will tell you they get all sorts of fights but when you look at the killboard and the time in between decent fights you see that quality pvp in faction war is not all that frequent.
Here I will disagree with you. Look at my killboard yesterday: http://eve-kill.net/?a=pilot_detail&view=kills&plt_id=324379&m=1&y=2013Whenever I undocked and roamed around, I was getting fight after fight after fight. Are there gaps? yes. But it's a weekend, so there's an hour phone call with the mother, time to make some lunch, then "omg take out the trash", a bit of laundry, a quick drive to get some takeout for my wife and I for dinner (and some mandatory face time), bio breaks, some forum warrioring, some eft warrioing arguing with corpmates. Not to mention, some fights where I'm fighting 1v4, 1v5 often end up with me getting 0 kills and barely escaping, which means no killmails at all. A fight doesn't always result in a mail. But there really is a pretty constant stream of fights to be had, and I think my killboard backs me up on that.
I haven't gone through the killboard. I am not saying that its impossible to occassionally get days where I would get 4-7 fights in 2 hours. Sometimes that happens. But I am saying 3 things:
1) You can't reliably get 4-7 decent fights per 2 hours of play.
2) Its very easy to lose track of time playing this game.
3) CCP could easilly make it so you can reliably get 4-7 decent fights per 2 hours while acually fighting the sov war as effectively as you can.
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ground ctrl
Federal Defense Union Gallente Federation
27
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Posted - 2013.01.15 04:01:00 -
[17] - Quote
Taoist Dragon wrote:But everyone wanted the LP for plexing  (both o-plex and d-plex) We got what was asked for and still people complain...... Hmmm......
Not everyone. I was against lp for dplexing. And I was ambivelant about lp for plexing in general. The problem is they took away from changes that could have made faction war fun enough to justify the time spent playing it. |

ground ctrl
Federal Defense Union Gallente Federation
29
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Posted - 2013.01.15 16:03:00 -
[18] - Quote
Taoist Dragon wrote:ground ctrl wrote:
I haven't gone through the killboard. I am not saying that its impossible to occassionally get days where I would get 4-7 fights in 2 hours. Sometimes that happens. But I am saying 3 things:
1) You can't reliably get 4-7 decent fights per 2 hours of play.
2) Its very easy to lose track of time playing this game.
3) CCP could easilly make it so you can reliably get 4-7 decent fights per 2 hours while acually fighting the sov war as effectively as you can.
1) Meh. Mechanics support good pvp. What is YOUR definition of good fights? 2) This is YOUR issue NOT CCP's 3) No it's not thier job to get YOU GF's. They give you the sandbox and mechanics. It's up to YOU to get the fights not CCP. Mate it sounds like you are playing the wrong game. Try guild wars or such.
I'm not familiar with guild.
I agree they give us mechanics. Unfortunately they are choosing mechanics that are not conducive to frequent quality pvp. Why not have make faction war involve more pvp? Thats all I want.
FW being determined less on who can multi box more alts in back systems, and more on who is better at pvp. Why is that so objectionable? |

ground ctrl
Federal Defense Union Gallente Federation
33
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Posted - 2013.01.20 23:35:00 -
[19] - Quote
Zarnak Wulf wrote:The two largest and most experienced Minmatar alliances still fight as if the war zone is only 30 systems when in truth it has expanded to the full 70. That always helps. 'Home systems' are also an archaic idea in FW. You have to be willing to move. System ownership is directly related to your presence in the area. The Minmatar can sally forth from mother Arzad to Sosan or Tararan, conquer them, and retire back to their home system as much as they want. Because they don't live in Sosan or Tararan those conquests are fleeting. When fighting for Dal or Vard we learned that Iron Oxide could commit to 5 hours of deplexing a day on weekdays. That equated into 10% contested movement that we would have to offset. It was a simple mathematical equation because they did not have an immediate presence in Dal. I suspect that large alliances in FW are inefficient. Yes you can project overwhelming power in an area for a period of time. But as I pointed out above, you can work around that. It also doesn't work too well when there are always 5 or so fires to put out.  I hope in this regard at least CCP is taking notes for Null Sec.
I agree that the fact that the war zone is spread out is a very nice feature of faction war.
I still think a large null sec alliance would be able to mop up if they were lead in a decently smart way. |

ground ctrl
Federal Defense Union Gallente Federation
33
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Posted - 2013.01.21 15:08:00 -
[20] - Quote
X Gallentius wrote:Oh, this is so unfair. First, a big, bad 0.0 alliance has invaded our space, and now we have to deal with all of these Amarr farmers coming over to our space. The horror. FW is a broken mess. I am going to start 10 topics on the forums saying the same thing!
XG you can not get anything straight. I don't think anyone said the current system is "unfair." Its just that it tends to snowball in favor of the side that is winning, and that it is a boring grind to do allot of these plexes because no one even knows your there.
Hey if you are having fun multiboxing your alts orbitting buttons for hours on end, great. But stop crying because everyone else doesn't share your love for that. |
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